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Fill a lifeless target with an energy bound to your will, giving it a semblance of life. Animated objects do not have body parts, instead having a single HP value equal to your Wizardry Proficiency Difficulty. Maximum size is one metre, increasing by another metre and gaining one additional hit point for each Alteration Level. If your animated object attacks, it does so with a Proficiency Level equal to your Wizardry Proficiency Difficulty.
An animated target is given a task when the spell is cast; this must be a single simple command, which can contain no conditions. Animated objects without limbs can have limited movement by wiggling, bouncing, or rolling.
Control: Give the animated target a new command as a Quick Action.