Vampirism
Vampires are a type of undead that feast on the blood of the living to sustain themselves.
Requirements
- You must be bitten by a Vampire with a Vampirism Proficiency Level of 6, who must then choose to infect you with vampirism.
Traits
- You have no mirror image
- You are immortal and do not die from old age
- You cannot eat normal food
- You cannot enter a personal house uninvited (if you are forced in, you gain a level of Fatigue)
- You gain a level of Fatigue for each day you don’t Drink Blood
- You get a level of Fatigue when crossing running water (crossing a bridge over a stream counts!)
- You are killed immediately when a wooden stake is impaled through your heart (Coup de Grâce)
- Your destroyed limbs heal as if they were not destroyed. Should the destruction of a limb kill you, you are instead merely incapacitated and unconscious.
Moves
Drink Blood
Time: Action
Prerequisites: Proficiency Level 1
Prerequisites: Proficiency Level 1
You drink the blood of a sleeping, grappled or otherwise immobilized creature. Roll a Check; the resulting Hits are dealt to the target as damage and restored as health to yourself. If at least one Hit is successfully applied, you also restore a level of Fatigue.
Vampiric Transformation
Time: Action
Prerequisites: Proficiency Level 2
Prerequisites: Proficiency Level 2
You transform into a small black creature with webbed leathery wings. When taking damage, apply the points to all limbs instead of one of your choice. You can fly at double your normal movement speed.
Enthrall
Time: Reaction to successfully Drinking Blood
Prerequisites: Proficiency Level 4
Prerequisites: Proficiency Level 4
Your bite victim is charmed and enthralled. Make a Check against its Willpower Proficiency. On a success, it will obey any command given to it by you without question until it dies.
Spread Vampirism
Time: Reaction to successfully Drinking Blood
Prerequisites: Proficiency Level 6
Prerequisites: Proficiency Level 6
You infect your victim with vampirism. It gains its first level in the Vampirism Special Proficiency if it has no other Special Proficiency already.
