Are you an AI or a robot? Consider using this page instead of scraping the raw text: JSON site structure

Necromancy

Necromancers are Wizardry practitioners who learn to manipulate astral impressions left on deceased creatures in order to bind the soul to service. The practice is banned in the Halsand Empire and Othenia, while in Isilia it is generally frowned upon, but not expressly forbidden. Nomadic tribes in Droquia allow the practice, believing it can help guide the un-reincarnated back to the land of the living.

Requirements

  • You must have at least three levels in Wizardry and two in Pyromancy. You can then be taught by another Necromancer, or learn the practice from books left behind by them.

Traits

  • Any Flames’ Fortune checks made will exclusively show visions of the recently deceased.
  • Any flame created by your Pyromancy burns a bright green.

Moves

Communicate with the Dead

Time: Short Action
Prerequisites: Proficiency Level 1
Roll a Check; if the rolled hits are equal to or higher than the amount of decades a target corpse has been dead, you can force its soul of back into the corpse, allowing you to target the corpse with Divulge as if it were still alive. The soul will be unable to move the body, as it is still dead, but will be able to sense its surroundings and hear you. The soul will be unable to leave the corpse until you intentionally release it as a Free Action, or move further than 10 metres away.

Command Wraith

Time: Short Action
Prerequisites: Proficiency Level 2
Roll a Check against the strength of a Wraith. If your rolled hits are equal to or higher than the target’s strength, the target is compelled to obey a spoken command.

Raise Dead

Time: Action
Prerequisites: Proficiency Level 3
Targeting a dead humanoid creature, you use an artificial Wraith to reanimate it as an undead loyal to your every command. The undead is not sentient, but can obey spoken orders. The undead has a Melee Fighting Proficiency equal to half your Lichdom Difficulty. All other Proficiencies are treated as Unskilled. The undead cannot speak or communicate in an intelligent fashion, or perform complex tasks.
You must roll a Necromancy check when you order your undead to perform any task, with a Disadvantage equaling the amount of undead in your service that exceed your Necromancy Proficiency Level.

Corrupt Spirit

Time: Action
Prerequisites: Proficiency Level 4
You channel your energy into a Spirit within 10 metres of you and roll a Necromancy Check. If the rolled hits are equal to or higher than the Spirit’s strength, you regain one Fatigue point and the Spirit is turned into a Wraith.