Necromancy
Necromancers are Wizardry practitioners who learn to manipulate astral impressions left on deceased creatures in order to bind the soul to service. The practice is banned in the Halsand Empire and Othenia, while in Isilia it is generally frowned upon, but not expressly forbidden. Nomadic tribes in Droquia allow the practice, believing it can help guide the un-reincarnated back to the land of the living.
Requirements
Traits
- Any Flames’ Fortune checks made will exclusively show visions of the recently deceased.
- Any flame created by your Pyromancy burns a bright green.
Moves
Communicate with the Dead
Time: Short Action
Prerequisites: Proficiency Level 1
Prerequisites: Proficiency Level 1
Roll a Check; if the rolled hits are equal to or higher than the amount of decades a target corpse has been dead, you can force its soul of back into the corpse, allowing you to target the corpse with Divulge as if it were still alive. The soul will be unable to move the body, as it is still dead, but will be able to sense its surroundings and hear you. The soul will be unable to leave the corpse until you intentionally release it as a Free Action, or move further than 10 metres away.
Command Wraith
Time: Short Action
Prerequisites: Proficiency Level 2
Prerequisites: Proficiency Level 2
Roll a Check against the strength of a Wraith. If your rolled hits are equal to or higher than the target’s strength, the target is compelled to obey a spoken command.
Raise Dead
Time: Action
Prerequisites: Proficiency Level 3
Prerequisites: Proficiency Level 3
Targeting a dead humanoid creature, you use an artificial Wraith to reanimate it as an undead loyal to your every command. The undead is not sentient, but can obey spoken orders. The undead has a Melee Fighting Proficiency equal to half your Lichdom Difficulty. All other Proficiencies are treated as Unskilled. The undead cannot speak or communicate in an intelligent fashion, or perform complex tasks.
You must roll a Necromancy check when you order your undead to perform any task, with a Disadvantage equaling the amount of undead in your service that exceed your Necromancy Proficiency Level.
You must roll a Necromancy check when you order your undead to perform any task, with a Disadvantage equaling the amount of undead in your service that exceed your Necromancy Proficiency Level.
Corrupt Spirit
Time: Action
Prerequisites: Proficiency Level 4
Prerequisites: Proficiency Level 4
