Lichdom
A Lich is a type of undead that has its soul tethered to a high-grade Astral Crystal. While its body decays, its soul remains active. Lichdom is achieved through high level wizardry, and so Liches are often powerful wizards.
Requirements
- Your soul must be successfully tethered to a grade 6 Astral Crystal via a successful Difficulty 6 Wizardry Check by you or someone else. On a failure, the rolled Hits are applied as damage to your head. On a success, you die instantly and become undead, with the Astral Crystal becoming your Soul Gem. Your Soul Gem has 6 HP.
Traits
- You cannot eat normal food
- You are immortal and cannot die from old age
- Your body is dead, and as such still decays
- First-Aid Checks have no effect on you
- On death through damage to your body, your body turns to dust and reforms near your Soul Gem over the course of six hours. Only your skeleton regenerates in this way
- You are immune to suffocation, poison and disease
- You cannot rest or otherwise become unconscious
- You cannot gain Fatigue through exhaustion or extreme temperatures
- You gain a level of Fatigue if you have not used Consume Soul successfully for a month
- When your Soul Gem is destroyed, you die immediately (and permanently)
Moves
Consume Soul
Time: Action
Prerequisites: Proficiency Level 1
Prerequisites: Proficiency Level 1
You consume the soul of a sleeping, grappled or otherwise immobilized creature. Roll a Check. If your roll equals or exceeds the target’s remaining Head health, the target dies immediately and you restore a level of Fatigue.
Draining Touch
Time: Action
Prerequisites: Proficiency Level 2
Prerequisites: Proficiency Level 2
You touch a creature. Roll a Check; each Critical Hit scored applies a level of Fatigue to the target.
Paralyze
Time: Action
Prerequisites: Proficiency Level 4
Prerequisites: Proficiency Level 4
You can touch a living being and roll a Lichdom Check against its Willpower proficiency. On a success, the target is Stunned for an amount of turns equal to your rolled hits.
Improved Consume Soul
Time: Reaction to successfully Consuming a Soul while having no Fatigue
Prerequisites: Proficiency Level 6
Prerequisites: Proficiency Level 6
After Consuming a Soul, you refill Power Points equal to your rolled Hits for Consuming the Soul.
