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Druid

A Druid is a protector and guardian of a natural area. Druids preserve the natural balance in that area, ensuring that the cycle of life is undisturbed and that the plant life is protected from external harm.

Requirements

  • You must have resided in a specific natural area for at least a year, having attuned your innate energy to the aura of your chosen natural area.

Traits

  • When taking a rest, any benefits of that rest are only applied if that rest was performed in nature, away from civilisation
  • You are allergic to iron. You have a -1 Disadvantage to every Check you make while in contact with iron
  • Plants you touch become healthier and stronger. Withered plants will regrow because of this
  • Wild animals seldomly attack you unprovoked

Moves

Communicate with Animals

Time: Action
Prerequisites: Proficiency Level 1
You can communicate simple ideas to animals. They are not forced to listen or obey, but they can understand your meaning.

Minor Shift

Time: Action
Prerequisites: Proficiency Level 2
You can take on the form of a small animal, no larger than half a metre tall and no smaller than 10 centimetres. While in this form, any damage you take is applied to all of your limbs at the same time, making you significantly more vulnerable. You do not return to your own form when unconscious or dead. Returning to your own form takes an Action. Attacks made in your animal shape are done with your Druid Proficiency.

Aquatic Shift

Time: Action
Prerequisites: Proficiency Level 4
You can shift into animals that breathe water, following the same limitations as Minor Shift.

Aerial Shift

Time: Action
Prerequisites: Proficiency Level 6
You can shift into flying animals, following the same limitations as Minor Shift. The size limitation of all your Shift moves is increased to a maximum of one metre upon gaining access to this move.