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Stealth

Intensive: No
Your ability to hide and sneak, as well as conceal carried items.

Moves


Hide

Time: Movement
Prerequisites: None
You carefully attempt to conceal yourself. Roll a Check; the hits determine how well you are hidden. Any creatures with an Alertness Proficiency Difficulty equal to or higher than this value will be able to spot you passively without having to make a Check.

Sneak

Time: Movement
Prerequisites: None
You carefully attempt to move silently and without being seen. Moving this way doubles the movement spent. Roll a Check; the hits determine how well you are hidden. Any creatures with an Alertness Proficiency Difficulty equal to or higher than this value will be able to spot you passively without having to make a Check.

Conceal Item

Time: Reaction to being investigated
Prerequisites: None
Roll a Check against the other creature’s rolled Investigation Check. If you match or exceed it, you can choose which items the creature can and cannot find, as long as those items can be reasonably hidden on your person.

Sneak Attack

Time: Short Action
Prerequisites: Proficiency Level 2
Roll a Check; the hits determine how well you are hidden. Any creatures with an Alertness Proficiency Difficulty equal to or higher than this value will be able to spot you. If you are not spotted, you gain an advantage to your next melee or ranged attack equal to your Stealth Proficiency Difficulty.