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Ranged Combat

Intensive: Yes
Your ability to inflict damage from afar.
Using this skill, you can fire arrows from great lengths to hurt your foe before it reaches you. Ranged weapons require ammo to be shot, though this skill also governs thrown weapons.

Moves


Ranged Attack

Time: Action
Prerequisites: None
You expend a piece of ammunition for your equipped weapon and fire it at a target within range. Make a Check; each hit equals one point of damage dealt to the target.

Rapid Attack

Time: Short Action
Prerequisites: Proficiency Level 1
You expend a piece of ammunition for your equipped weapon and fire it at a target within range. Make a Check with a -1 Disadvantage; each hit equals one point of damage dealt to the target.

Throw

Time: Action
Prerequisites: None
You expend an item either in your inventory or near you to use as a projectile to strike a distant target within 20 metres. Depending on the object, the GM may give you disadvantage on the throw.

Fire Airship Cannon

Time: Action
Prerequisites: Proficiency Level 2
You use an Airship Weapon Emplacement to make an attack. See Airships and Equipment for rules regarding these attacks.

Debilitating Shot

Time: Short Action
Prerequisites: Proficiency Level 3
You take an extra moment to carefully aim at a critical spot on your target for your next Ranged Attack. You may choose to designate the target bodypart for an extra damage caused by hits with a 5 and up, instead of a 6 only.