Pyromancy
Intensive: YesYour ability to gain wisdom through the power granted to the races by Daios. Using this skill, you can harness the power of fire to see what cannot be seen and command the flames for yourself.
Moves
Create Flame
Time: Short Action
Prerequisites: Proficiency Level 1
Prerequisites: Proficiency Level 1
You create a small flame in your hand. This flame is strong enough to light flammable objects and creates a light bright enough to see in dark places.
Shape Fire
Time: Action
Prerequisites: Proficiency Level 1
Prerequisites: Proficiency Level 1
Make a Check against the fire’s Difficulty. On a success, you can freely shape it to your will. If the target flame is produced by another person using the Pyromancy Proficiency, the Difficulty will be his or her Pyromancy Proficiency Difficulty. If you produced it yourself on the same turn, you automatically succeed. If not created on the same turn, you use your own Difficulty.
If you use this move to shape fire onto a creature, roll a Check against that creature’s Agility Proficiency Difficulty. On a success, the target is Set on Fire with a Difficulty of 1. If the target is already Set on Fire, roll a Check against that fire’s Difficulty. If you beat it, increase the fire’s Difficulty by 1. A target can Dodge this move to prevent being set on fire.
The maximum range at which you can shape fire is your Proficiency Level in metres.
If you use this move to shape fire onto a creature, roll a Check against that creature’s Agility Proficiency Difficulty. On a success, the target is Set on Fire with a Difficulty of 1. If the target is already Set on Fire, roll a Check against that fire’s Difficulty. If you beat it, increase the fire’s Difficulty by 1. A target can Dodge this move to prevent being set on fire.
The maximum range at which you can shape fire is your Proficiency Level in metres.
Flames’ Fortune
Time: Action
Prerequisites: Proficiency Level 1
Prerequisites: Proficiency Level 1
You peer into a fire to glimpse what lies ahead of you, or to seek wisdom from the flames. Roll a Check; the GM will give you a hint to events that will transpire depending on your roll.
Protection from Flame
Time: Short Action
Prerequisites: Proficiency Level 2
Prerequisites: Proficiency Level 2
Duration: 1 Minute. You, or another person or creature you touch, gains immunity to Fire. Make a Check; any Fire damage dealt to the target which does not exceed your amount of hits rolled is cancelled.
Imbue Flame
Time: Action
Prerequisites: Proficiency Level 3
Prerequisites: Proficiency Level 3
Duration: 1 Minute. You charge magical flame into a melee or ranged weapon. Roll a Check; the amount of hits turns into a positive advantage gained when using the target weapon for a melee or ranged attack. The original attack must do at least one point of damage before this bonus is applied. Damage made using this advantage is counted as Fire damage.
