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Melee Fighting

Intensive: Yes
Your ability to inflict damage in melee.
Using this skill you can wield weapons. Some weapons are more powerful than others, giving you an advantage as you attack with them (such as range and damage type).

Moves


Attack

Time: Action
Prerequisites: None
You attack with your equipped weapon. Roll a check; each hit equals one point of damage inflicted to the opponent.

Bash

Time: Short Action
Prerequisites: None
You push or kick a target creature. Roll a check against the target’s Agility Proficiency Difficulty. On a success, the target is pushed back two metres and falls Prone. Using a shield with this move deals damage equal to your Melee Fighting Proficiency Difficulty.

Fast Attack

Time: Short Action
Prerequisites: Proficiency Level 1
You attack with your offhand equipped weapon (or an unarmed attack). Roll a check with a Disadvantage of -1; each hit equals one point of damage inflicted to the opponent.

Parry

Time: Reaction against an incoming melee attack
Prerequisites: Proficiency Level 2
You make a Check. Each hit scored reduces incoming damage by one point.

Fend Off

Time: Reaction against an enemy entering your melee range
Prerequisites: Proficiency Level 2
As the enemy moves to inside your range, you can use your Melee Weapon to force it to either stay out of your range or allow you to make a single Melee Weapon Attack with one disadvantage without using an action.

Heavy Attack

Time: Action
Prerequisites: Proficiency Level 3
You put extra force in a two-handed attack. If your attack is Parried, the Parry reaction is done with a -1 Disadvantage. If it is Dodged, your attack is done with a -1 Disadvantage. Should your attack be Dodged completely, you will lose your balance and go Prone.