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Charisma

Intensive: No
Your ability to persuade, deceive, intimidate and inspire.

Moves


Persuade

Time: Speech
Prerequisites: None
You attempt to persuade another person. Your persuasion must be somewhat reasonable to the other person. Roll a Check against a Difficulty based on how hard the person is to persuade.

Deceive

Time: Speech or Action
Prerequisites: None
You attempt to deceive another person. Your deception must be somewhat reasonable to the other person. Roll a Check against the other person’s Insight Proficiency Difficulty. On a success, the other person believes your deception to be truth.

Intimidate

Time: Speech or Short Action
Prerequisites: None
You attempt to intimidate another person. Roll a Check against the other person’s Willpower Proficiency Difficulty. You need to have some basis for your intimidation for this move to work.

Inspire

Time: Speech or Short Action
Prerequisites: None
You attempt to inspire bravery or courage in another person. Roll a Check against a Difficulty based on how hard the other person would be to inspire.

Assert Authority

Time: Speech or Short Action
Prerequisites: None
You try to assert your position of rank, skill or otherwise superior trait over others to get them to follow your orders. Roll a Check against a Difficulty based on how much the target(s) respect you and/or your authority.