Charisma
Intensive: NoYour ability to persuade, deceive, intimidate and inspire.
Moves
Persuade
Time: Speech
Prerequisites: None
Prerequisites: None
You attempt to persuade another person. Your persuasion must be somewhat reasonable to the other person. Roll a Check against a Difficulty based on how hard the person is to persuade.
Deceive
Time: Speech or Action
Prerequisites: None
Prerequisites: None
You attempt to deceive another person. Your deception must be somewhat reasonable to the other person. Roll a Check against the other person’s Insight Proficiency Difficulty. On a success, the other person believes your deception to be truth.
Intimidate
Time: Speech or Short Action
Prerequisites: None
Prerequisites: None
You attempt to intimidate another person. Roll a Check against the other person’s Willpower Proficiency Difficulty. You need to have some basis for your intimidation for this move to work.
Inspire
Time: Speech or Short Action
Prerequisites: None
Prerequisites: None
You attempt to inspire bravery or courage in another person. Roll a Check against a Difficulty based on how hard the other person would be to inspire.
Assert Authority
Time: Speech or Short Action
Prerequisites: None
Prerequisites: None
You try to assert your position of rank, skill or otherwise superior trait over others to get them to follow your orders. Roll a Check against a Difficulty based on how much the target(s) respect you and/or your authority.
