Athletics
Intensive: YesYour ability to climb, endure and lift, to both avoid danger and to overcome obstacles. Using this skill, you can perform feats of strength and endurance to avoid danger or reach specific locations.
You gain a level of Fatigue every time you travel a consecutive number of hours equal to your Athletics Proficiency Level without rest. (With Level 3, travelling for 9 hours means 3 levels of Fatigue.)
You gain a level of Fatigue every time you travel a consecutive number of hours equal to your Athletics Proficiency Level without rest. (With Level 3, travelling for 9 hours means 3 levels of Fatigue.)
Moves
Lift
Time: Action
Prerequisites: None
Prerequisites: None
You lift something heavy. Roll a Check; you can successfully lift the object if its weight in kilograms is less than or equal to 10kg plus your rolled Hits times a third of your body weight rounded down.
Climb
Time: Normal movement time, x2
Prerequisites: None
Prerequisites: None
Make a Check against the Difficulty of the object you attempt to climb. On a success, you climb across expending your normal Movement times two.
Leap
Time: Short Action
Prerequisites: None
Prerequisites: None
Make a Check. As you jump, the amount of hits rolled determine the length of your jump in metres. Moving in this way does not expend movement. A running start gives this move a +1 Advantage.
Brace
Time: Reaction to losing your footing
Prerequisites: None
Prerequisites: None
Make a Check to brace yourself in an attempt not to fall down. Can only be used when falling due to the environment, not against grapples. The Difficulty is determined by the GM, usually depending on what caused you to lose your footing.
