Agility
Intensive: YesYour ability to move swiftly, to both avoid danger and to overcome obstacles. Using this skill, you can dodge, leap and climb to avoid danger or reach specific locations.
Moves
Dodge
Time: Reaction to an incoming threat you can see
Prerequisites: None
Prerequisites: None
Make a Check. If the number of hits equals or exceeds the Difficulty of the incoming threat, you evade it entirely if the terrain allows for it.
For incoming attacks, the Proficiency Difficulty of the attacker in the skill used to attack is used as the Difficulty for the dodge.
Leather armour gives you a +1 Advantage on this Check.
For incoming attacks, the Proficiency Difficulty of the attacker in the skill used to attack is used as the Difficulty for the dodge.
Leather armour gives you a +1 Advantage on this Check.
Balance
Time: Reaction to unsteady footing
Prerequisites: None
Prerequisites: None
Make a Check against the Difficulty of the unsteady footing. On a success, you successfully keep your balance.
Catch
Time: Reaction to something flying towards you
Prerequisites: None
Prerequisites: None
Make a Check against the Difficulty determined by the GM. On a success, you successfully catch the object, provided you are physically capable of holding it.
Rescue
Time: Reaction to an incoming threat you can see made on another creature
Prerequisites: None
Prerequisites: None
Make a Check. If the number of hits equals or exceeds the Difficulty of the incoming threat, you protect the original target of the attack by having it hit you instead, as long as you are physically able to put yourself in the path of that attack (you are allowed to use any remaining movement this turn to do so).
Break Fall
Time: Action
Prerequisites: Proficiency Level 3
Prerequisites: Proficiency Level 3
You can jump down to a place below you which has at least two metres in a line facing away from you. Roll a Check; you reduce the falling damage taken by the rolled Hits.
