Magitech Engineering
Requirements
Building upon magical infusions and lingering spells, you create machinery fuelled by magic.
Using a Magitech Engraving Kit, you etch a diagram into an Astral Crystal (10 grams in weight), which will then power and control a magical object.
The Astral Crystal’s grade must be equal to or higher than the Spell Level of the infused spell on the object. You then spend a number of hours equal to that Spell Level creating the engraving, after which you roll your Power Points against the Spell Level. Matching or exceeding the Spell Level is a success. The spell on the magical item is then powered, driven, and controlled by the engraved Astral Crystal, now attached to the item, and will activate the spell on a pre-defined trigger.
This has a number of positive and negative effects:
- The object no longer has a maximum charges/uses limit.
- If the Magitech item is a tool or weapon, it is governed by its user’s related skill instead of an Enchantment Level.
- If the Magitech item functions independently of a user, it uses the Astral Crystal grade to determine the number of dice thrown in a Check.
- The object can be used by anyone who knows how to use the trigger.
- The object does not need to be held in order to function.
- The object can be integrated with other Magitech items.
- The object can be augmented with other non-magical crafted parts.
- The object has a pre-defined effect; the user cannot mould the effect to their intent as with a normal spell. The intent is engraved on the crystal with completely pre-defined parameters (direction, target, speed, and so on). In essence, the spell is now executed on the crystal, not in the caster’s mind. Control is maintained, but in a pre-defined manner.
- The Magitech construction is fragile; a casing can be built to protect the components, negating this disadvantage.
A Magitech weapon starts at a Quality level of 0. For each component added, reduce the Quality by 1 for each component with a Minor spell attached, and increase the Quality by 1 for every Major spell and by 2 for every Greater spell.
If the Quality is lower than 0, the tool or weapon counts as Poor, giving a -1 Disadvantage in its use. If it is 0, it counts as Mundane. If it is 1 or higher, it counts as Exquisite, giving a +1 Advantage in its use.
Risks
- If the process fails, the crystal breaks and becomes unusable.
- If only Misses are rolled, the magical item instantly crumbles to dust, expending its charges immediately in an explosive burst dealing damage equal to its Spell Level to everything within 3 metres.
