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Magical Infusion

Requirements

You combine the abstract of magic with the physicality of the material world. Spending an hour channelling Astral energy, you imprint a spell onto an object.
Make a Check using your Power Points against the Spell Level of the spell you wish to imprint. On a success, the spell is imprinted onto the object with an Enchantment Level equal to your Wizardry Proficiency Level.
Anyone can use the enchanted object to automatically succeed in casting the spell, as long as they know what the item does, by expending 1 point of the Enchantment Level. Once the Enchantment Level becomes 0, the item crumbles to dust (or, for an indestructible object, simply loses its magic).
Any required Checks are made using the item’s Enchantment Level (equal to the caster’s Wizardry Level at the time of enchanting). Any spell that refers to the Check used to succeed uses the item’s Enchantment Level (damage spells, for example).

Risks

  • If the process fails, the object you are trying to enchant crumbles to dust.
  • If only Misses are rolled, the spell you are trying to enchant fires randomly a number of times equal to your Wizardry Proficiency Level.