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Missile Launcher

Missile Launchers are an exception among ship-mounted weapons, requiring very little energy to fire. Instead, they are limited by their ammunition capacity.

Missiles suffer Disadvantages when targeting vessels below certain percentages of their maximum range; below 50% it receives a -1 Disadvantage. Below 25% that becomes -2, below 10% it becomes -3 and below 5% it becomes -4. Missile Hits count as Critical Hits on rolls of 5 or 6 for damage assignment only.

Airship missiles can be restocked at hangars, typically costing 500 Sel for Small missiles, 730 Sel for Medium missiles, and 914 Sel for Large missiles.
Small: (2.000 Sel)
Energy Usage: 1 per shot
Damage Rating: 3
Maximum Range: 500 metres
Ammo Capacity: 2 Small Missiles

Medium: (7.000 Sel)
Energy Usage: 1 per shot
Damage Rating: 4
Maximum Range: 1.400 metres
Ammo Capacity: 4 Medium Missiles

Large: (19.000 Sel)
Energy Usage: 1 per shot
Damage Rating: 5
Maximum Range: 2.700 metres
Ammo Capacity: 6 Large Missiles